esx_tk_bulleteffects

14.99 EUR

Package Description

Video
Forum post
Features

  • Well-optimized
    • 0.00 ms | Idle
    • 0.02 ms - 0.10 ms | In usage
  • Uses FiveM Asset Escrow system, but if there is anything you would like to get changed or added to the editable file, contact me and I can probably change it!
  • Highly customizable
    • Change chances to fall down or stumble
    • Change chances depending on the caliber of the weapon
    • Change how long many bullets needed to prevent jumping, shooting etc.
    • Change how much the bullets slow you down and increase your recoil
    • & much more
  • Exports
    • exports.esx_tk_bulleteffects:removeBulletsMenu() - Opens the menu where you can remove bullets from other players
  • How does it work? (watch video above for a good understanding)
    • Commands
      • /bullets - Shows bullets in your own body parts
      • /showbullets - Shows bullets in the closest player's body parts
      • /removebullets - Opens the menu where you can remove bullets from other players
      • /healbullets <id> - Command for admins to remove all bullets from a player
    • Shooting at other players will leave bullets in them
    • You can see how many bullets you have in your head, body, left arm, right arm, left leg and right leg
    • Bullets can be removed by EMS (or any other job that is specified in the config)
    • Effects:
      • Legs:
        • Your character will sometimes randomly fall
        • Having enough bullets will prevent you from jumping
        • Bullets will slow you down
      • Body:
        • Your character will sometimes "stumble"
      • Arms:
        • Bullets in arms will increase your recoil
        • Having enough bullets in your right arm will prevent you from shooting
      • Head:
        • Your screen will shake
  • Requirements
    • Any es_extended version
    • Any esx_menu_default
    • mysql-async or oxmysql