esx_tk_bulleteffects
14.99 EUR
Package Description
- Well-optimized
- 0.00 ms | Idle
- 0.02 ms - 0.10 ms | In usage
- Uses FiveM Asset Escrow system, but if there is anything you would like to get changed or added to the editable file, contact me and I can probably change it!
- Highly customizable
- Change chances to fall down or stumble
- Change chances depending on the caliber of the weapon
- Change how long many bullets needed to prevent jumping, shooting etc.
- Change how much the bullets slow you down and increase your recoil
- & much more
- Exports
- exports.esx_tk_bulleteffects:removeBulletsMenu() - Opens the menu where you can remove bullets from other players
- How does it work? (watch video above for a good understanding)
- Commands
- /bullets - Shows bullets in your own body parts
- /showbullets - Shows bullets in the closest player's body parts
- /removebullets - Opens the menu where you can remove bullets from other players
- /healbullets <id> - Command for admins to remove all bullets from a player
- Shooting at other players will leave bullets in them
- You can see how many bullets you have in your head, body, left arm, right arm, left leg and right leg
- Bullets can be removed by EMS (or any other job that is specified in the config)
- Effects:
- Legs:
- Your character will sometimes randomly fall
- Having enough bullets will prevent you from jumping
- Bullets will slow you down
- Body:
- Your character will sometimes "stumble"
- Arms:
- Bullets in arms will increase your recoil
- Having enough bullets in your right arm will prevent you from shooting
- Head:
- Requirements
- Any es_extended version
- Any esx_menu_default
- mysql-async or oxmysql