qb_tk_gangareas
19.99 EUR
Package Description
- Well-optimized
- 0.00 ms | Idle
- 0.02 ms - 0.10 ms | In usage
- Uses FiveM Asset Escrow system, but if there is anything you would like to get changed or added to the editable file, contact me and I can probably change it!
- Highly customizable
- Change everything related to NPCs (health, armor, weapons, etc.)
- Add & remove areas
- Change blips and markers
- & much more
- How does it work? (watch video above for a good understanding)
- There are in total 9 different gang areas around the map (you can add more)
- By default, all areas are uncaptured
- Trying to capture an area will spawn waves of NPCs with weapons that will try to shoot you
- If you die or walk too far away, the capturing will fail
- If you manage to defeat all the waves, the area will become your gang's own area
- When you own an area, you can:
- Put items, weapons and money in the area stash
- Take items, weapons and money from the area stash
- Wash money (configurable time and fee)
- The main reason you'd want to own an area is because you can generate items into the area stash
- For example, you can start generating weapons or drugs and they will automatically be placed in your area stash
- All areas have separate stashes etc.
- Areas also have a level
- Areas will automatically level up with time
- The level affects how fast the area washes money and how fast items generate
- Other gang's can capture your area
- In that case, NPCs will spawn that will defend your area
- You will also get a notification, if someone tries to capture your area
- If the capturer manages to defeat all the waves of NPCs, their gang will now own the area
- Only the area level will reset when captured. All the items inside the stash and money in the money washer will stay
- Requirements
- qb-core
- qb-menu
- qb-input
- oxmysql or mysql-async