Realistic FiveM ambulance job script with skeletal system. Supports ESX, QB & QBOX.
Uses FiveM Asset Escrow System
Complete and modern EMS system, fully replacing your old ambulancejob
I strongly recommend watching any demonstration videos to get a full understanding of the script
Skeletal UI
Full body injury visualization
Open via command or menu
Shows all body parth health, injuries & bullets
2 different designs: “menu” & “cam”
Injury System
Multiple different injury types:
Different injuries leave different debuffs
Bullet Effects
Getting shot will now have consequences (configurable & can be disabled):
Head: Player camera will shake
Torso & Legs: Player can ragdoll
Arms: Aim shake when shooting, too many bullets in arms can disable shooting
Legs: Movement will slow, too many bullets will disable sprinting and jumping
Debuff System
Debuffs have their own chances and health threshold which can be configured
Each injury applies its own debuffs
11 different debuffs:
Movement reduction: reduces movement speed
No sprint: disables sprinting
No jump: disables jumping
Vision blur: vision blur
Camera shake: random camera shake
Reduced grip: camera shake when shooting
Aim shake: shake when aiming with a weapon
Stamina drain: reduces max stamina
Drunk vision: drunk visual effect
Bleed: health drain
Ragdoll: random ragdolls
Debuffs update dynamically as injuries heal
Healing Items
13 different items by default:
Bandage
IFAK
Tourniquet
Gauze
Burn Gel
Surgical Kit
Saline Bag
Leg Brace
Arm Brace
Body Brace
Neck Brace
Ice Pack
Painkillers
All healing items remove injuries logically depending on type & severity
Works on yourself and other players
Support for tk_evidence allowing EMS to get bullet fragments when removing bullets that can later be analyzed by police
When a player goes down, they enter last stand
While in last stand, player can crawl
Configurable bleed-out timer
If shot or hurt again, player enters full death mode
Player can be revived by EMS or respawn at hospital after configurable timer
Revive via menu options, or by using items
Setup required jobs and revive success chances per revive option
By default 3 different options:
CPR
Defibrillator
Adrenaline Syringe
Place bodies into a bodybag
When put in a body bag, you can’t be revived anymore and your only option is to respawn at hospital
Press F6 to open the main EMS menu (or via target)
Actions:
View Injuries
Drag
Put in Vehicle
Take Out from Vehicle
Bill Patient
Spawn, attach, detach
Move players onto stretcher
Works with other players flawlessly
Wheelchair
Walking Stick
Medical Bag
Can be placed down by EMS and will be seen by other players
Has built in stash where you can store items
Shows real-time EMS positions on map
Different blip styles (on foot, vehicle, air)
Beds
Players can lay down on beds
Configurable injury treatment/healing after a set time
Medic NPC
Shop
Storages
Personal Storage
Public Storage
Locker Storage
Wardrobe
Boss Menu
Toggle Duty
Elevators
Garage
Configure vehicle categories and vehicles
Includes owned vehicle system allowing officers to store/retrieve same vehicle
Mechanic
Quick-repair or wash
Includes configurable modifications like liveries and colors
Configure as many hospitals as you want.
Optimized
Highly Configurable via config.lua
Supported Frameworks
ESX
QBCore
QBOX
Custom
Supported Inventories
ox_inventory
qb-inventory
qs-inventory
Custom
Supported Targets
ox_target
qb-target
Custom (3D Text Prompts)
Translations
English and Finnish included
Easy to add more in locales/